![]() J Exp Psychol Hum Percept Perform 2005 31: 1199–1223.Īshburner J. Evidence of separable spatial representations in a virtual navigation task. Gramann K, Müller HJ, Eick E-M, Schönebeck B. A double dissociation between the rat hippocampus and medial caudoputamen in processing two forms of knowledge. Neurosci Biobehav Rev 2013 (in press).īurgess N. Structural brain plasticity in adult learning and development. Lövden M, Wenger E, Mårtensson J, Lindenberger U, Bäckman L. Neuroplasticity: changes in grey matter induced by training. Mol Psychiatry, (in press).ĭraganski B, Gaser C, Busch V, Schuierer G, Bogdahn U, May A. Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume. Kühn S, Romanowski A, Schilling C, Lorenz R, Mörsen C, Seiferth N et al. Do action video games improve perception and cognition? Front Psychol 2011 2: 226. Acta Psychol (Amst) 2008 129: 387.īoot WR, Blakely DP, Simons DJ. The effects of video game playing on attention, memory, and executive control. ![]() Enrichment effects on adult cognitive development: can the functional capacity of older adults be preserved and enhanced? Psychol Sci Public Interest 2008 9: 1–65.īoot WR, Kramer AF, Simons DJ, Fabiani M, Gratton G. Hertzog C, Kramer AF, Wilson RS, Lindenberger U. Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychol Aging 2008 23: 765–777. Cognition 2006 101: 217.īasak C, Boot WR, Voss MW, Kramer AF. Enumeration versus multiple object tracking: the case of action video game players. ![]() Action video game modifies visual selective attention. The Demise of Guys: Why Boys Are Struggling and What We Can Do About It., TED conferences, 2012. The presented video game training could therefore be used to counteract known risk factors for mental disease such as smaller hippocampus and prefrontal cortex volume in, for example, post-traumatic stress disorder, schizophrenia and neurodegenerative disease. Video game training augments GM in brain areas crucial for spatial navigation, strategic planning, working memory and motor performance going along with evidence for behavioral changes of navigation strategy. GM increases in HC and DLPFC correlated with participants’ desire for video gaming, evidence suggesting a predictive role of desire in volume change. The HC increase correlated with changes from egocentric to allocentric navigation strategy. Comparing a control with a video gaming training group that was trained for 2 months for at least 30 min per day with a platformer game, we found significant gray matter (GM) increase in right hippocampal formation (HC), right dorsolateral prefrontal cortex (DLPFC) and bilateral cerebellum in the training group. Associated cerebral structural plasticity induced has not been investigated so far. Gaming can be seen as an intense training of several skills. Video gaming is a highly pervasive activity, providing a multitude of complex cognitive and motor demands.
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